Stations - 2026

Custom video game, LCD monitor, monitor arm, gaming controller, plastic, silicone, wire shielding, 3-conductor silicone ribbon wire, steam machine


Wake Me Up Inside, Superccollider x RIP Space, curated by Vera Petukhova, at Wilshire Online, Los Angeles




Within the contemporary landscape of platform capitalism, Stations operate as sites of collective activism that aim to destabilize the data economy. Through a physical network of shared artifacts, players generate contradictory signals, fragmented behavioral traces, and unstable profiles that contaminate systems of prediction. Rather than pursuing invisibility, the work proposes hyper-visibility as a counterstrategy: overwhelming surveillance systems with unreliable data to erode the predictive value of digital profiling.

“Stations” is a video game installation developed for the 2026 exhibition “Wake Me Up Inside: Digital Sovereignty and Post-Platform Futures”. The game follows a ghostly figure drifting through a blinding, foggy landscape, collecting speculative artifacts whose fictional mechanisms respond to existing systems of tracking, biometric profiling, and algorithmic prediction. Because artifacts circulate through a decentralized physical network and can be combined in unlimited ways, they continuously generate contradictory behavioral traces and fluid profiles too unstable for predictive modeling.