My Toxic Trait is I believe the Good is Inevitable- 2025

oil on canvas, rebar, steel, audio cables, monitor, screenrecording of video game 7:39
The Reef - Los Angeles







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“~ the orb
Witnesses describe seeing illuminated orbs circling above fields
while the crops rapidly bend and fold into intricate circles and shapes of sacred geometry.
We all are orbs.

~ the earthbound angel
We are the earth-bound, connected with and through earth.
It is also our destination that is earth, the place our journey forever leads us toward.
We are destined to continue arriving on this planet every time we open our eyes anew.

~ the unknowable
The unknowable attribute of a landscape shifts our perspective of scale, space and time.
It is a feeling that enables us to think beyond the analogies of our social and economical systems.
It grants us the ability to access the infinite possibilities that are layered upon a space at all times.”



“My Toxic Trait Is I Believe The Good Is Inevitable” is a hybrid between sculpture, painting and video game. Embedded in a rebar steel frame is a 5:4 LCD monitor playing a walkthrough of a video game made by the artist. From the metal frame four bars are stretching diagonally outward and forward into space, forming a concave rectangle. Between them, four pieces of painted canvas are stretched, the grommeted edges are threaded to the metal bars with silver audio cable. The structure resembles the shape of a solar sail, a propulsion technology that pushes spacecraft through space by reflecting light particles emitted by the Sun. The four canvases form one painted image that in its digital form serves as the map for the digital landscape on the screen.


This artwork rejects longtermist ideas that frame capitalist over-extraction of our planet as unavoidable and position the abandonment of Earth as a necessary step toward a future of off-world survival on other planets or space stations. These ideas often justify present harm in the name of distant optimization. This work is inverting these concepts, it draws on the idea of a future where we don’t over extract and abandon Earth, but return to Earth as our destination, informed by Donna Haraway’s Staying with the Trouble and its insistence on remaining accountable to the present. A positive and sustainable relationship with the planet becomes the inevitable future.


The work also engages with contemporary thoughts and practices connected to hope and spirituality toward our environment, as well as environmental phenomena, petroglyphs and ancient landscape art. There are three objects introduced in the game: The orb is seen as a source of energy tightly related to earthly phenomena tied to electromagnetic lines in the earth’s crust. Crop circles and related appearances are unlinked from narratives of extraterrestrial intelligence and reinterpreted as a form of endoterrestrial communication from the planet itself. The earthbound angel is conceived as a wanderer beyond space and time, and companion to humanity, a group of guardian angels to the planet. The unknowable is an invisible power exerted by the earth over millennia that can be perceived when interacting with ancient landscapes.















https://kivestudio.com/blogs/news/meet-naomi-sam-artist-dialogue https://kivestudio.com/blogs/news/meet-naomi-sam-artist-dialogue